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Immersive Theatre and Audience Experience: Space, Game and Story in the Work of Punchdrunk Softcover reprint of the original 1st ed. 2017


Immersive Theatre and Audience Experience: Space, Game and Story in the Work of Punchdrunk Softcover reprint of the original 1st ed. 2017

Paperback by Biggin, Rose

Immersive Theatre and Audience Experience: Space, Game and Story in the Work of Punchdrunk

£109.99

ISBN:
9783319872193
Publication Date:
9 Sep 2018
Edition/language:
Softcover reprint of the original 1st ed. 2017 / English
Publisher:
Springer International Publishing AG
Pages:
225 pages
Format:
Paperback
For delivery:
Estimated despatch 29 May - 3 Jun 2024
Immersive Theatre and Audience Experience: Space, Game and Story in the Work of Punchdrunk

Description

This book is the first full-length monograph to focus on Punchdrunk, the internationally-renowned theatre company known for its pioneering approach to immersive theatre. With its promises of empowerment, freedom and experiential joy, immersive theatre continues to gain popularity - this study brings necessary critical analysis to this rapidly developing field. What exactly do we mean by audience "immersion"? How might immersion in a Punchdrunk production be described, theorised, situated or politicised? What is valued in immersive experience - and are these values explicit or implied? Immersive Theatre and Audience Experience draws on rehearsals, performances and archival access to Punchdrunk, providing new critical perspectives from cognitive studies, philosophical aesthetics, narrative theory and computer games. Its discussion of immersion is structured around three themes: interactivity and game; story and narrative; environment and space. Providing a rigorous theoretical toolkit to think further about the form's capabilities, and offering a unique set of approaches, this book will be of significance to scholars, students, artists and spectators.

Contents

1. Immersive theatre, immersive experience.- 2. Interactivity and immersion: theoretical approaches.- 3. Interactivity and immersion in The Drowned Man.- 4. Fan interactivity: communicating immersive experience.- 5. Follow the story: narrative and immersion.- 6. Exploring multi-stories: narrative, immersion and chronology.- 7. Play the story: an approach to narrative in immersive theatre.- 8. Environment and site-specificity: space, place and immersion.- 9. Conclusion.

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