Skip to main content Site map

Introduction to Computer Graphics for Artists, An 2nd ed. 2013


Introduction to Computer Graphics for Artists, An 2nd ed. 2013

Paperback by Paquette, Andrew

Introduction to Computer Graphics for Artists, An

£54.99

ISBN:
9781447150992
Publication Date:
29 May 2013
Edition/language:
2nd ed. 2013 / English
Publisher:
Springer London Ltd
Pages:
322 pages
Format:
Paperback
For delivery:
Estimated despatch 28 May - 2 Jun 2024
Introduction to Computer Graphics for Artists, An

Description

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader's understanding of the concepts covered. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist. All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Contents

Preface.- Acknowledgements.- List of Figures.- List of Tables.- Introduction.- CG Basics.- Observation Skills.- Measurements.- Modeling 1: Polygons.- Resolution.- Optimization.- Validation.- Texture Coordinates (UVs).- Shaders and Texturing.- Rendering.- Animation.- Modeling 2: NURBS.- Modeling 3: Advanced.- Industry Standards.- Appendix.- Glossary.- Index.

Back

University of West London logo