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Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers 3rd edition


Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers 3rd edition

Paperback by Marks, Aaron

Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers

£46.99

ISBN:
9781138795389
Publication Date:
20 Mar 2017
Edition/language:
3rd edition / English
Publisher:
Taylor & Francis Ltd
Imprint:
CRC Press
Pages:
570 pages
Format:
Paperback
For delivery:
Estimated despatch 27 - 29 May 2024
Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers

Description

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks' Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O'Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader's convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks' Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Contents

Chapter 1: An Introduction to Game Audio Chapter 2: Essential Skill Sets and Tools Chapter 3: Getting Organized and Ready for Business Chapter 4: Finding and Getting the Jobs Chapter 5: The Bidding Process Chapter 6: Making the Deals Chapter 7: Setting the Stage Chapter 8: Creating Music for Games Chapter 9: Creating Sound Effects for Games Chapter 10: Voice Overs for Games Chapter 11: Blending the Total Soundscape Chapter 12: Scripting and Middleware Chapter 13: Game Platforms and Their Audio Development Issues Chapter 14: The Developers Guide to Audio Content Chapter 15: Game Over? Not Hardly Appendix A Game Audio: Getting the Help You Need to Succeed Appendix B The Grammy's and Other Game Audio Awards

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