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Composing Music for Games: The Art, Technology and Business of Video Game Scoring


Composing Music for Games: The Art, Technology and Business of Video Game Scoring

Paperback by Thomas, Chance

Composing Music for Games: The Art, Technology and Business of Video Game Scoring

£52.99

ISBN:
9781138021419
Publication Date:
24 Feb 2016
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Routledge
Pages:
376 pages
Format:
Paperback
For delivery:
Estimated despatch 24 May 2024
Composing Music for Games: The Art, Technology and Business of Video Game Scoring

Description

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

Contents

Dedication Introduction PERSPECTIVE The Language of Music Scoring PRINCIPLES Chapter 1 - Timeless Principles of Music Scoring Chapter 2 - Distinguishing Principles of Video Game Scoring Chapter 3 - Applied Principles in Music Design TECHNIQUESChapter 4 - Basic Music Scoring Techniques for GamesChapter 5 - Advanced Music Scoring Techniques for Games PROCESSESChapter 6 - Music CompositionChapter 7 - Music ProductionChapter 8 - Music Implementation BUSINESSChapter 9 - Tuning Up for SuccessChapter 10 - Hunting and GatheringChapter 11 - Money MattersChapter 12 - Lifestyle Management EVOLUTIONChapter 13 - Disruptive InnovationChapter 14 - Contemporary VanguardsChapter 15 - Career Philanthropy APPENDAGESAcknowledgementsIndexAbout the Author

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