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Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations 1st ed. 2016


Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations 1st ed. 2016

Hardback by Routledge, Helen

Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations

£49.99

ISBN:
9781137448965
Publication Date:
15 Nov 2015
Edition/language:
1st ed. 2016 / English
Publisher:
Palgrave Macmillan
Pages:
215 pages
Format:
Hardback
For delivery:
Estimated despatch 28 - 30 May 2024
Why Games Are Good For Business: How to Leverage the Power of Serious Games, Gamification and Simulations

Description

By tapping into the same psychology that keeps gamers glued to Minecraft or World of Warcraft, innovative organizations are creating their own engaging and flexible learning experiences. They're called Serious Games. This is a practical toolkit for those who want to learn about more serious games and how to apply them in the workplace.

Contents

Mini Glossary - Genres Defined 1. Serious Games - What, Why, How and Who? 2. If I "Feel" It - I Remember It 3. So, What Can You Do with Serious Games =? 4. A look behind the scenes 5. The Case for Genuinely Blended Learning 6. Measuring Success 7. Making a Difference To YOU 8. Don't be a technology Magpie 9. How to get Involved - Next Steps for YOUR Organization 10. The Serious Games Manifesto Index

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