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How to Talk about Videogames


How to Talk about Videogames

Paperback by Bogost, Ian

How to Talk about Videogames

£16.99

ISBN:
9780816699124
Publication Date:
15 Nov 2015
Language:
English
Publisher:
University of Minnesota Press
Pages:
208 pages
Format:
Paperback
For delivery:
Estimated despatch 22 - 23 May 2024
How to Talk about Videogames

Description

Videogames! Aren't they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date. Delving into popular, familiar games like Flappy Bird, Mirror's Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Bogost posits that videogames are as much like appliances as they are like art and media. We don't watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in-between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. It is about figuring out what it means that a game works the way it does and then treating the way it works as if it were reasonable, when we know it isn't. Noting that the term games criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the "rivers and fields" that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: "God save us from a future of games critics, gnawing on scraps like the zombies that fester in our objects of study."

Contents

Contents Introduction. Nobody Asked for a Toaster Critic: Doing Videogame Criticism 1. The Squalid Grace of Flappy Bird 2. A Portrait of the Artist as a Game Studio: Flow, Flower, Journey 3. A Way of Looking: Mirror's Edge 4. The Blue Shell is Everything that's Wrong with America: Mario Kart 5. Little Black Sambo, I'm Going to Eat You Up!: Scribblenauts 6. Can a Gobbler Have it All?: Ms. Pac-Man 7. Racketeer Sports: Farmville, Candy Crush Saga, and Free to Play 8. The Haute Couture of Videogames: Hundreds 9. Can the Other Come Out and Play?: Between and Way 10. Free Speech is not a Marketing Plan: Bully and Medal of Honor 11. Shaking the Holocaust Train: Manhunt, Train, and Gestural Control 12. The Long Shot: Heavy Rain 13. Puzzling the Sublime: Orbital & Drop7 14. Work is the Best Place to Goof Off: Flight Simulator, Euro Truck Simulator, and the New Simulation 15. A Trio of Artisanal Reviews: Proteus 16. What is a Sports Videogame?: FIFA, Madden, and More 17. The Agony of Mastery: Swing Copters 18. The Abyss Between the Human and the Alpine: Mountain 19. Word Games Last Forever: Words with Friends 20. Perpetual Adolescence: Gone Home Conclusion. Anything But Games: Not Doing Game Criticism Notes

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